Cell War
You are one blue cell on a small green island, surrounded by cells that are either lunch or a predator — and the only thing that decides which is size.
Eat everything smaller. Outrun everything bigger. Clear an island and the next one rises, joined to yours by a bridge. Five islands... then the chain ends, a portal opens, and there is no way back.
Controls — mouse steers (that is the whole movement system); 1/2/3 or a click picks easy, medium or hard; R restarts.
3 difficulty levels. Easy, Medium, and Hard. Your score is simply the largest you ever grew, so it never falls.
One sitting, no saves, no timer.
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Made in Godot 4 with no art assets: every cell, coastline, lava lake and fireball is drawn in code.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | julusuario |
| Genre | Action |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |


